creature_properties_movement

This table contains creature movement properties

Structure

Field Type Default Comment
CreatureId int(10) 0  
build int unsigned 5875 key
Ground tinyint(10) 0  
Swim tinyint(10) 0  
Flight tinyint(10) 0  
Rooted tinyint(10) 0  
Chase tinyint(10) 0  
Random tinyint(10) 0  
InteractionPauseTimer int(10) 0  

CreatureId

This is a unique ID from creature_spawns.

build

Client build the row is valid from. The server loads, for every entry, the row with the highest build that does not exceed its own build, so a row is only needed where the data differs from the previous build.

Ground

0 = None
1 = Run
2 = Hover

Swim

Boolean can swim (1), can not swim (0).

Flight

0 = None
1 = DisableGravity
2 = CanFly

Rooted

Boolean is rooted (1), is not rooted (0).

Chase

0 = Run
1 = CanWalk
2 = AlwaysWalk

Random

0 = Walk
1 = CanRun
2 = AlwaysRun

InteractionPauseTimer

Not used/loaded now…