graveyards

This table contains the graveyard positions per client build. The positions of a graveyard change with the terrain of a build, a wrong height lets ghosts fall through the map.

Structure

Field Type Default Comment
id int unsigned   key, the safe loc id of the client
build int unsigned 5875 key
position_x float(0) 0  
position_y float(0) 0  
position_z float(0) 0  
orientation float(0) 0  
zoneid tinyint(1)   not used in core.
adjacentzoneid tinyint(1)   unused
mapid smallint(3)    
faction enum(0)    
name varchar(255)   not used in core.

id

The WorldSafeLocs id of the client. Together with the build it is the key of the row.

build

Client build the row is valid from. The server loads, for every entry, the row with the highest build that does not exceed its own build, so a row is only needed where the data differs from the previous build.

position

The position on map and the orientation.

zoneid

Not used by core!

adjacentzoneid

Not used by core!

mapid

The map ID of the graveyard.

faction

Factions can be combined… don’t know why…

0 = Alliance
1 = Horde
3 = Both

name

Not used by core. Just for MySQL development!