trainer_properties_spells
This table defines the trainable spells for a trainer.
Structure
| Field | Type | Default | Comment |
|---|---|---|---|
| id | int(11) | 0 | Unique Key |
| min_build | int(11) | 0 | Unique Key |
| max_build | int(11) | 0 | |
| cast_spell | int(11) | 0 | Unique Key |
| learn_spell | int(11) | 0 | Unique Key |
| spellcost | int(11) | 0 | |
| reqspell | int(11) | 0 | |
| reqskill | int(11) | 0 | |
| reqskillvalue | int(11) | 0 | |
| reqlevel | int(11) | 0 | |
| deletespell | int(11) | 0 | |
| static | int(11) | 0 |
id
The Id for defining a set of spells for a trainer.
min_build
The first build this row is valid to train. A set holds the rows of every build, the server loads the rows whose range contains its build.
max_build
The last build this row is valid to train.
cast_spell
The spell ID which would be cast by the trainer.
learn_spell
The spell ID which would be teached by the trainer.
spellcost
The cost to learn this spell.
reqspell
The spell entry ID which is required to learn the new spell.
reqskill
The required skill entry ID.
reqskillvalue
The required skill value of the required skill.
reqlevel
The required level of the player to learn this spell.
deletespell
The spell entry ID which would be removed.
static
1 = this spell is always visible in this spell set.
under development
This table is not in production.