gameobject_teleports
This table contains the the teleport gameobjects. The player would be teleported on use this (door or a portal)
NOTE1: To use this function, the gameobject in gameobject_properties needs the value 10 in row Type and the value 1 in parameter_1.
NOTE2: Pay Attention: This feature is disable by default… need to be activated in the source code.
Structure
| Field | Type | Default | Comment |
|---|---|---|---|
| entry | int(10) | ||
| mapid | int(10) | ||
| x_pos | float(0) | ||
| y_pos | float(0) | ||
| z_pos | float(0) | ||
| orientation | float(0) | ||
| required_level | int(10) | ||
| required_class | tinyint(2) | ||
| required_achievement | int(5) |
entry
The entry ID of the gameobject from gameobject_properties table.
mapid
The target map ID for teleport.
x_z_pos
The target x, y, z position for teleport.
orientation
The orientation on arriving.
required_level
The required player level to get teleported.
required_class
The required player class.
required_achievement
The required achievement mask.