Lua MarkQuestObjectiveAsComplete
Description
When the completion condition for a bugged quest is known, this method can be used to mark a specific quest objective as complete. The quest can then be turned in to the quest receiver.
pPlayer:MarkQuestObjectiveAsComplete(questid, objective)
- questid: The ID of the quest.
- objective: The numeric index of the objective, starting from zero.
Check the quest first to determine which objectives are required. If the quest has only one objective, it is enough to call the method as follows:
MarkQuestObjectiveAsComplete(123, 0) -- Example only; this does not necessarily apply to quest 123.
Usage/Example
For example, quest 8889, Deactivating the Spire, requires the player to deactivate three power sources. This method can be used to complete each objective when the corresponding power source is used:
GAMEOBJECT_EVENT_ON_USE = 4
RegisterGameObjectEvent(180916, GAMEOBJECT_EVENT_ON_USE, "DuskwitherSpirePowerSource1")
RegisterGameObjectEvent(180919, GAMEOBJECT_EVENT_ON_USE, "DuskwitherSpirePowerSource2")
RegisterGameObjectEvent(180920, GAMEOBJECT_EVENT_ON_USE, "DuskwitherSpirePowerSource3")
function DuskwitherSpirePowerSource1(stone, event)
player:MarkQuestObjectiveAsComplete(8889, 0)
end
function DuskwitherSpirePowerSource2(stone, event)
player:MarkQuestObjectiveAsComplete(8889, 1)
end
function DuskwitherSpirePowerSource3(stone, event)
player:MarkQuestObjectiveAsComplete(8889, 2)
end